ReFX Rippler: Dual-layer PM meets… | SYMBaiEX forum
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ReFX Rippler: Dual-layer PM meets subtractive — what the engine actually does (and where it fits)
If you've been watching the physical modelling space, you know the usual suspects: Chromaphone 3 for struck/percussive bodies, Physical Audio's Derailer for modular string physics…